Tap in the answer. It checks itself.Type the answer. Enter skips, P pauses.
Solve as many problems as you can before the clock runs out.
Quick Math is a 60-second mental math sprint. Pick a grade, then answer as many arithmetic problems as you can before the clock runs out. Right answers in a row earn bonus points, so steady accuracy beats rushing.
Updated
Why you will love it
Learn Quick Math in a minute
Each round is 60 seconds of problems at the grade you choose. It is free, has no ads, and runs right in your browser on a phone, tablet or computer.
How does Quick Math work?
The grade sets the numbers and operations you face. Subtraction never goes below zero, and division always comes out whole.
- Grades:
- Grade 1: add and subtract with numbers up to 10.
- Grade 2: add and subtract with numbers up to 20.
- Grade 3: add and subtract up to 50, plus times tables up to 10.
- Grade 4: add and subtract up to 100, plus multiply and divide up to 12.
- Grade 5: add and subtract up to 200, plus multiply and divide up to 20.
- Answers check themselves: the answer box has one slot per digit, and the answer is checked as soon as the slots are full.
- Scoring: a right answer is worth 10 points, plus 2 for each answer in your current streak, up to 30 points per answer.
- Misses: a wrong answer or a skip scores nothing and ends your streak. The right answer is shown above the next problem.
- Time: 60 seconds per round. The clock stops while the game is paused or the page is in the background, and the problem is hidden while paused.
- Records: your best score on each grade is saved on your device. A round in progress is saved too, and comes back paused if you leave.
Touch and keyboard
On a phone or tablet the number pad sits under the problem, within reach of your thumbs, so the system keyboard never covers the game.
- Number pad: tap digits to answer, the erase key to take back a digit, and Skip to pass on a problem.
- Keyboard: type digits on the top row or the number pad. Backspace erases, Enter or S skips, P or Escape pauses, and N starts a new round.
- Pause: use the pause button next to the score. Resume from the panel.
Tips for a higher score
Streaks are where the points are, so build accuracy first and let speed follow.
- Protect your streak: the first right answer of a streak is worth 12 points, and from the tenth in a row on, each one is worth 30.
- Skip rather than guess: a skip costs the same as a wrong answer, but takes one tap.
- Count the slots: two slots means the answer is 10 or more, which can catch a slip before you make it.
- Pick the right grade: start where most answers come quickly, and move up when your scores level off.
- Learn the tables: from grade 3 on, knowing times tables by heart speeds up both multiplication and division.
Frequently asked questions
Quick answers about Quick Math and how scoring works.
How is the score worked out?
A right answer is worth 10 points, plus 2 for each answer in your current streak, up to 30 points per answer. So the first right answer of a streak scores 12, and from the tenth in a row on, each one scores 30.
Do wrong answers lose points?
No. A wrong answer or a skip scores nothing and ends your streak, and the right answer is shown above the next problem.
Will an answer ever be negative or a fraction?
No. Subtraction never goes below zero and division always comes out whole, on every grade.
Which grade should I start with?
Pick the grade where most answers come quickly, then move up when your score stops climbing. Grades 1 and 2 are adding and subtracting only; times tables start at grade 3.
Is my best score saved?
Yes. Your best score on each grade is kept on your device. If you leave in the middle of a round, it is saved too and comes back paused.
Something not right?
Tell us about a bug, or a game you would like to see.
Ready to play Quick Math?
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