Quick Math

Score
0
Best
0
Time
1:00
Grade 1

Grade 1

Add and subtract with numbers up to 10. You have 60 seconds.

Tap in the answer. It checks itself.Type the answer. Enter skips, P pauses.

How to play Quick Math
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Mental math

Solve as many problems as you can before the clock runs out.

Quick Math is a 60-second mental math sprint. Pick a grade, then answer as many arithmetic problems as you can before the clock runs out. Right answers in a row earn bonus points, so steady accuracy beats rushing.

Updated

⚡ Loads instantly · 🚫 No ads, ever · 💾 Progress saved locally · 📶 Works offline

Why you will love it

Easy to learn
Read the problem, tap in the answer. It checks itself, so there is no submit button.
Grows with you
Five grade levels take you from simple sums to advanced arithmetic.
Saves your best
Your best score on each grade is stored on your device, no account needed.
How to play

Learn Quick Math in a minute

Each round is 60 seconds of problems at the grade you choose. It is free, has no ads, and runs right in your browser on a phone, tablet or computer.

1
Pick a grade and press Start. The clock starts with the first problem.
2
Tap or type the answer. Once every digit is in, it is checked and the next problem appears.
3
Keep going until time runs out, then try to beat your best on that grade.
Start playing ↑
Rules

How does Quick Math work?

The grade sets the numbers and operations you face. Subtraction never goes below zero, and division always comes out whole.

  • Grades:
    • Grade 1: add and subtract with numbers up to 10.
    • Grade 2: add and subtract with numbers up to 20.
    • Grade 3: add and subtract up to 50, plus times tables up to 10.
    • Grade 4: add and subtract up to 100, plus multiply and divide up to 12.
    • Grade 5: add and subtract up to 200, plus multiply and divide up to 20.
  • Answers check themselves: the answer box has one slot per digit, and the answer is checked as soon as the slots are full.
  • Scoring: a right answer is worth 10 points, plus 2 for each answer in your current streak, up to 30 points per answer.
  • Misses: a wrong answer or a skip scores nothing and ends your streak. The right answer is shown above the next problem.
  • Time: 60 seconds per round. The clock stops while the game is paused or the page is in the background, and the problem is hidden while paused.
  • Records: your best score on each grade is saved on your device. A round in progress is saved too, and comes back paused if you leave.
Controls

Touch and keyboard

On a phone or tablet the number pad sits under the problem, within reach of your thumbs, so the system keyboard never covers the game.

  • Number pad: tap digits to answer, the erase key to take back a digit, and Skip to pass on a problem.
  • Keyboard: type digits on the top row or the number pad. Backspace erases, Enter or S skips, P or Escape pauses, and N starts a new round.
  • Pause: use the pause button next to the score. Resume from the panel.
Tips

Tips for a higher score

Streaks are where the points are, so build accuracy first and let speed follow.

  • Protect your streak: the first right answer of a streak is worth 12 points, and from the tenth in a row on, each one is worth 30.
  • Skip rather than guess: a skip costs the same as a wrong answer, but takes one tap.
  • Count the slots: two slots means the answer is 10 or more, which can catch a slip before you make it.
  • Pick the right grade: start where most answers come quickly, and move up when your scores level off.
  • Learn the tables: from grade 3 on, knowing times tables by heart speeds up both multiplication and division.
FAQ

Frequently asked questions

Quick answers about Quick Math and how scoring works.

How is the score worked out?

A right answer is worth 10 points, plus 2 for each answer in your current streak, up to 30 points per answer. So the first right answer of a streak scores 12, and from the tenth in a row on, each one scores 30.

Do wrong answers lose points?

No. A wrong answer or a skip scores nothing and ends your streak, and the right answer is shown above the next problem.

Will an answer ever be negative or a fraction?

No. Subtraction never goes below zero and division always comes out whole, on every grade.

Which grade should I start with?

Pick the grade where most answers come quickly, then move up when your score stops climbing. Grades 1 and 2 are adding and subtracting only; times tables start at grade 3.

Is my best score saved?

Yes. Your best score on each grade is kept on your device. If you leave in the middle of a round, it is saved too and comes back paused.

Something not right?

Tell us about a bug, or a game you would like to see.

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