Normal. Drag anywhere to move, tap to launch.Normal. Mouse or arrow keys to move, space to launch.
Bounce the ball off your paddle and clear the board, one block at a time.
Block Destroyer is a classic arcade brick breaker in the spirit of Breakout and Arkanoid. You slide a paddle along the bottom of the board, keep the ball in play, and chip away at the bricks above until the board is clear. Twenty boards, six power-ups, and a run that ends the moment your last ball drops.
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Why you will love it
Learn Block Destroyer in a minute
The ball starts resting on your paddle. Launch it, keep it off the floor, and bounce it into every brick that can break. Clear them all and the next board loads.
How Block Destroyer works
A short set of rules decides how the ball moves, how you lose a life, and when a level counts as finished.
- Lives: You start with 3 lives on normal, shown at the top left of the board
- Losing a life: A life is lost when every ball in play has fallen past the paddle. The next ball waits on your paddle until you launch it
- Bounce angle: Where the ball meets the paddle sets its angle, up to 60 degrees off vertical. The middle sends it straight back up
- Clearing a level: Break every brick except the steel ones, which cannot break
- Level bonus: Clearing a level adds 100 points on top of the bricks you broke
- Winning: Clear all 20 levels to win, or lose all your lives and the run ends
Bricks and scoring
Four kinds of brick sit on the board. Their look tells you how many hits each one takes and how much it is worth.
- Regular: Breaks in 1 hit, worth 10 points. Each row has its own color
- Strong: A deeper shade with a raised panel. It cracks on the first hit and breaks on the second, worth 25 points
- Power: Cream with a pink star. Breaks in 1 hit, worth 50 points, and always drops a power-up
- Steel: Gray with bolts. It cannot be broken and scores nothing. It is an obstacle, not a target
- Best score: Your best is kept for each difficulty on your device, no account needed
Power-ups and what they do
Every power brick drops a power-up. Catch it with the paddle to trigger it. Timed effects last 10 seconds of play, shown with a bar at the top right of the board, and not every power-up helps you.
- Multi-ball (purple, three dots): Every ball in play splits into three. The extra balls stay until they drop
- Wide paddle (blue, outward arrows): Widens the paddle for 10 seconds
- Narrow paddle (orange, inward arrows): Shrinks the paddle for 10 seconds. This one is working against you
- Fast ball (red, double arrow): Speeds the ball up for 10 seconds
- Slow ball (green, clock): Slows the ball down for 10 seconds
- Sticky paddle (pink, drop): For 10 seconds the ball sticks to the paddle when it lands. Tap or press space to send it off again
Levels and difficulty
Twenty boards, each drawn by hand and the same every time you play, so you can learn them.
- Levels 1 to 3: Plain rows first, then rows of strong bricks, then a fortress with steel inside
- Later levels: Shapes such as a pyramid, a heart and a cross, then boards walled in steel that open only where you break through
- Rising pace: The ball gets a little faster on each level
- Difficulty setting: The new game menu offers easy (4 lives), normal (3 lives), and hard (2 lives)
Tips and strategies
The paddle is the only thing you control, so almost everything comes down to where you meet the ball.
Basic strategy:
- Aim with the paddle: Hitting the ball near an end sends it off at a sharp angle, the middle sends it back up
- Meet it, do not chase it: Move under the ball early instead of lunging at the last moment
- Go for the stars: Power bricks are worth 50 points and are your only source of power-ups
- Break into the top rows: A ball that gets above the bricks bounces around and clears several on its own
Advanced techniques:
- Read the steel: Steel never clears, so plan angles that reach around it, or through the gaps it leaves
- Multi-ball is your best run: You only lose a life when the last ball drops, so a stray ball is a free safety net
- Use the sticky paddle to aim: While the ball rests on the paddle, slide it to where you want it, then launch. The farther from the middle, the sharper the angle
- Not every drop is a gift: Let the narrow paddle fall past you rather than catching it
Controls
Touch, mouse, or keyboard. Whatever you have, the paddle follows.
Phone and tablet:
- Drag: Slide a finger anywhere, even below the board. The paddle moves with your finger, so your thumb never hides it
- Tap: Launch the ball, or carry on after a pause
- Pause button: Next to the score. The game also pauses when you leave the page
Computer:
- Mouse: The paddle follows your pointer across the board
- Left and right arrows, or A and D: Move the paddle
- Space or click: Launch the ball. Space also pauses and resumes
- P or Escape: Pause and resume
- N: Open the new game menu
Frequently asked questions
Quick answers to the things players ask most about Block Destroyer.
How do I control the paddle?
On a phone, drag a finger anywhere on the screen and the paddle moves with it. On a computer, move the mouse across the board or use the left and right arrow keys.
What are the different bricks?
There are four: regular (1 hit, 10 points), strong (2 hits, 25 points), power (1 hit, 50 points, always drops a power-up), and steel, which cannot be broken and does not need to be for the level to clear.
How do power-ups work?
Breaking a power brick drops a power-up, which falls toward the bottom of the board. Catch it with your paddle to trigger it. Paddle size, ball speed, and sticky paddle effects last 10 seconds of play. Multi-ball is not timed: the extra balls stay in play until they drop.
How many levels are there?
Twenty. Each one is a fixed board, the same every game, and the ball gets a little faster as you climb. Clearing level 20 wins the game.
Is my game saved?
Yes. A game in progress is saved in your browser as you play. Come back later and it waits for you, paused, on the same board with the same score.
Can I change the difficulty?
Yes. The new game menu lets you pick easy (4 lives), normal (3 lives), or hard (2 lives). Difficulty only changes how many lives you start with, and each difficulty keeps its own best score.
How is my score calculated?
Every broken brick adds points: 10 for a regular brick, 25 for a strong one, and 50 for a power brick. Clearing a level adds another 100 points.
Something not right?
Tell us about a bug, or a game you would like to see.
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